﻿LocalString =
{
Network_Reconnect = "断线重连中...",
Network_ReconnectTime = "尝试重连%s次",
Network_ReconnectSuccessfully = "重连成功",
Network_ReceiveFailed = "网络连接已经断开",
Network_CannotConnect = "服务器暂未开启，请稍候再试",
Login_SelectServerFirst = "请先选择服务器",
Login_ReSelectRightServer = "找不到当前所选的服务器，请重新选择",
Login_LoginPlatformFirst = "正在登录平台账号",
Login_LoginPlatformSucceeded = "登录平台成功",
Login_LoginPlatformCanceled = "平台登录被取消",
Login_LoginPlatformFailed = "登录平台失败，请检查网络或其他设置",
Login_LogoutPlatform = "已经登出平台",
Login_LoginToServerNow = "正在登录中，请稍候",
Login_LoginToServerFail = "登录失败，请稍后再试",
Login_RoleLogin = "正在进入游戏，请稍候",
Login_KickOut = "被踢了, 不再自动重连",
Login_Toomany_Onlines_Role = "服务器人数已满，请稍后再试",
Login_Server_Loadavg_Busy = "服务器繁忙，请稍后再试",
Login_Delete_Time = "%d天%02d:%02d:%02d",
Login_RecoverDelRole = "是否恢复已删除的角色?",
MaxReconnectInfo = "您已断开连接",
MaxReconnectCount = 10,
LOGIN_Activation = "激活账号",
LOGIN_ActivationCode = "请输入激活码",
LOGIN_InvalidActivationCode = "激活码无效",
Test = "测试",
Test2 = "测试%s",
TenThousand
 = "万",
ItemType = {"普通","消耗品","元宝","礼包","强化道具","其他道具","任务物品","鲜花","宝石","时装","坐骑"},
CurrencyType = {
    [10200001] = "金币",
    [10200002] = "元宝",
    [10200003] = "绑定元宝",
    [10200004] = "灵晶",
    [10200005] = "经验",
    [10200006] = "造化",
    [10200007] = "五行",
    [10200008] = "帮派",
    [10200009] = "师门",
    [10200010] = "战场"},
EquipType = {
	[18] = "手镯",
	[19] = "项链",
	[20] = "戒指",
	[21] = "武器",
	[22] = "衣服",
	[23] = "帽子",
	[24] = "鞋子",},
TipText="提示",
AcceptText ="接受",
ItemSource_Locked = "暂未开启",
RejectText = "拒绝",
KnowText = "知道了",
SureText = "确定",
CancelText= "取消",
NoneText = "无",
BindType = {"拾取后绑定","装备后绑定","不绑定"},
ProfessionType = {  "通用" ,"青云门", "天音寺", "鬼王宗", "合欢派", },
ItemColorType	= { "白", "绿", "蓝", "紫", "橙", "红", },
Level = "级",
OwnNewSkill = "获取新技能:%s",
MyRanking = "我的排名：%s",
CompleteTaskOpen = "完成任务%s开启",
Common_Receiving = "领取",
Common_Receive = "已领取",
NoneProfession = "通用",
TotalNum = "共拥有%s个",
ItemDescription = "物品描述",
BuyLimitDes = "今日还可以购买%s次",
DisplayItemType="物品:",
DisplayEquipType="装备:",
OpenLevelLimit="角色等级达到%s开启",
NoProfessionLimit="无限制",
ImmediateRecharge="立即充值",
Alert_GetRewards = "获得了以下奖励",
Alert_RewardsList = "奖励列表",
FlyText_Reward = "获得了%s个%s",
FlyText_PetFragmentReward = "获得了%s个%s碎片",
FlyText_BuyItems = "成功购买了%s%s",
FlyText_NoTarget = "没有目标",
OtherTipsDifferentServer = "你们在不同的服务器上",
ClickLike_Other = "%s给你点了赞。",
ClickLike_Self = "你给%s点了赞。",

VipCharge_Yuan="元",
VipCharge_ObtainedSuccessfully="您已成功购买礼包",
VipCharge_LevelLessThan="您的Vip等级不够",
VipCharge_HasObtained="该等级礼包已经购买过了",
VipCharge_HasNotCharged="您还没有充值",
VipCharge_ObtainedFirstSuccessfully="您已成功领取首充礼包",
VipCharge_PaySuccessfully="充值成功",
Charge_DailyMoney_Rewards = "购买日进斗金,获得%d%s,%d%s,%d%s。\n（每日只有一次购买机会）",
Drop_Achieve="获得",
LineMap_LineNotExit = "线路不存在",
LineMap_LineFull="该线已满",
LineMap_LineNotAvailabel="该线暂未开启",
LineMap_InputNum = "请输入数字",
LineMap_Warn="警告",
LineMap_Line="线",
LineMap_InTheLine="您已在该线中",
AreaMap_CurCoord="目前坐标:",
AreaMap_CoordSeparator=",",
AreaMap_Monster="怪物",
AreaMap_Warp="传送点",
WorldMap_OpenLevel="级开启",
WorldMap_MapNotExit="地图不存在",
WorldMap_InTheMap="您已在该地图中",
WorldMap_SureCut="是否确认前往%s",
WorldMap_EnterWorld="%s级可进入地图%s",

WorldMap_IsEnterDungeon = "是否前往[FF0000]%s[-]",
WorldMap_CannotEnterDungeon = "角色等级不够",
WorldMap_EnteredDungeon = "您已在地宫",

Setting_ChangeAccount = "是否返回登陆界面",
Setting_ChangePlayer  = "是否返回角色选择界面",
Setting_AutoFight_PickUp = "拾取设置",
Setting_Quality_High = "高",
Setting_Quality_Mid = "中",
Setting_Quality_Low = "低",


Mail_OperSuc="操作成功",
Mail_AttachOpened="邮件附件已领",
Mail_BoxFull="邮箱已满",
Mail_NotExit="邮件不存在",
Mail_BagFull="背包已满",
Mail_NotChooseMail="未选择邮件",
Mail_AbandonUnTakenAttach="是否放弃还未提取的物品",
Mail_System="系统",
Mail_FamilyHead="家族主管",
Mail_Color=
{
	[0]="[FFBA25]%s[-]",
	[1]="[4EDDF7]%s[-]",
},
Exchange_KeyIsNull="输入关键字为空",
Exchange_DefaultTip="请输入物品名称",
Exchange_Shelf="上架",
Exchange_UnShelve="下架",
Exchange_Buy="购买",
Exchange_You="你",
Exchange_NotInExchangeItemList="该物品不可交易",
Exchange_ExceedMaxNum="超过最大交易数目",
Exchange_InvalidPrice="当前金额为0，请填写出售价格",
Exchange_InvalidNum="非法数量",
Exchange_AddUnBind="只能添加未绑定的物品",
Exchange_ExceedMaxOverLayNum="超过最大负载数量",
Exchange_InvalidBagType="无效的包裹类型",
Exchange_SelfItem="不能购买自己的物品",
Exchange_YuanBaoNotEnough="元宝不足",
Exchange_BagFull="背包已满",
Exchange_ExceedAvailableNum="超过可用数量",
Exchange_CantBuySelfGood="您不能购买自己的物品",
Exchange_BuyGoodsNull="并没有找到您要的宝贝哦 ><#",
Exchange_RecordNull="没有任何交易记录哦 ><#",

Team_NotHaveNearbyPlayer="周围没有玩家",
Team_NotHaveNearbyTeam="周围没有队伍",
Team_NotHaveFriend="目前暂无好友",
Team_TeamAlreadyCreated="你已经组建了队伍",
Team_OnlyLeaderCanBreakupTeam="只有队长才可以解散队伍",
Team_AlreadyInTeam="你已经在一个队伍中",
Team_LeaderNotInviteYou="队长没有邀请你",
Team_OnlyLeaderCanInviteFollow="只有队长才可以邀请队友跟随",
Team_OnlyLeaderCanUnFollowTeamMember="只有队长才可以解除队友跟随",
Team_RoleNotFind="角色信息未找到或已经下线",
Team_OnlyLeaderCanKickout="只有队长才可以踢出队友",
Team_OnlyLeaderCanInviteJoin="只有队长才可以邀请别人加入",
Team_OnlyLeaderCanTransferLeader="只有队长才可以转让队长",
Team_RoleNotOnline="角色不在线",
Team_TeamNotFind="组队信息不存在",
Team_TeamMemberNotExist="队友不存在",
Team_TeamMemberNotOnline="队友已下线",
Team_LeaderNotExist="队长信息不存在",
Team_LeaderNotOnline="队长已下线",
Team_ParamNotValid="参数不合法",
Team_NotYourTeamMember="不是你的队友",
Team_AlreadyInOtherTeam="已经在其他队伍中",
Team_NotRequest="对方未发出入队申请",
Team_NotInTeam="不是队员",
Team_Full="队伍已满",
Team_AlreadyInvite="邀请已发送，不能频繁邀请,时间显示2分钟",
Team_AlreadyRequestToJoin="申请已发送，不能频繁发送申请,时间显示2分钟",
Team_OnlyLeaderCanAcceptRequest="只有队长能够接受请求",
Team_ApplyJoinTeamNotify="玩家%s申请加入队伍",
Team_InvitedJoinTeamNotify="%s，您好，玩家%s邀请您入队",
Team_TransferLeaderNotify="您已升为队长",
Team_TransferLeaderNotifyOthers="玩家%s已升为队长",
Team_NormalPlayerQuitTeamNotify="请注意,玩家%s已离开队伍",
Team_LeaderQuitTeamNotify="请注意,玩家%s已离开队伍,队伍已解散",
Team_InviteFollowNotify="%s,您好，队长%s向您发出跟随邀请",
Team_RequestJoinFail="申请失败",
Team_JoinTeamNotify="%s已加入队伍",
Team_SelfJoinTeamNotify="您已加入队伍",
Team_RejTransferLeaderNotify="%s拒绝队长转移邀请",
Team_RegJoinInvite="%s拒绝入队邀请",
Team_RejFollowInvite="%s拒绝跟随邀请",
Team_UnFollowNotify="队长%s已解除您的跟随状态",
Team_KickedOut="您已被踢出队伍",
Team_KickedOutNotify="%s已被踢出队伍",
Team_FriendNum="好友数量：%s/%s",
Team_Accept="接受",
Team_Reject="拒绝",
Team_FollowFail="跟随失败",
Team_AlreadySendInviteFollow="已发送邀请跟随",
Team_IsUnFollow="您正处于跟随状态中,是否解除跟随状态?",
Team_InviteJoinSuc="邀请发送成功",
Team_KickOut="踢出",
Team_Cold="隔%s秒才可继续操作",
Team_TeamMate="已是队友",

Ride_SpeedBuff="速度 +%s%%",
Ride_NotActived="您还未激活任何坐骑,是否前往购买？",
Ride_HavePurchased="已购买",
Ride_Purchase="购买",
Ride_GoTo="前往",
Ride_BuyVipLevel="VIP%s可直接购买",
Ride_DirectBuy="可直接购买",
Ride_VIPNotEnough="VIP等级不够或元宝不足",
Ride_AcquiredTip="坐骑已获得，不可重复获得",
Ride_Forever="时限 永久",
Ride_OwnTime="时限 %s天%s时%s分",
Ride_CanNotLand="当前位置不可操作",
Ride_BuyTip="购买后永久获得该坐骑，是否购买？",
Ride_Have="您已获得%s",
Ride_Battleing="当前状态不可操作",

Friend_ErrorInfo1 = "未找到该角色",
Friend_ErrorInfo2 = "自己的朋友列表满了",
Friend_ErrorInfo3 = "自己申请别人的好友队列满了",
Friend_ErrorInfo4 = "对方的好友列表满了",
Friend_ErrorInfo5 = "已经在申请了",
Friend_ErrorInfo6 = "对方没有申请加你好友",
Friend_ErrorInfo7 = "对方已经是好友",
Friend_ErrorInfo8 = "被对方屏蔽，无法提出好友申请",
Friend_ErrorInfo9 = "未在响应的列表中找到角色信息",

Friend_OverFlow1 = "您的好友已达到",
Friend_OverFlow2 = "个，请及时清理您的好友列表",
Friend_RequestFriend1 = "请求加你为好友",
Friend_AcceptFriend1 = "已经接受了你的好友请求",
Friend_Reject = "拒绝了你的好友请求",
Friend_Delete = "从好友中删除了你",
Friend_Block = "屏蔽了你",
Friend_UnBlock = "取消屏蔽了你",

--Friend_Applied = "已申请",
--Friend_Apply = "申请",

Friend_IsDelete = "是否删除好友：%s",
Friend_IsDeleteMaimai = "是否删除好友：%s，并移除脉脉关系：%s",
Friend_UnFollow = "取消关注",
Friend_Follow = "关注",
Friend_KilledYou = "把你击败",
Friend_IsDeleteEnemy = "是否删除对手",
Friend_Delete_Partner = "%s是您的%s，删除好友需先离婚。是否继续？",
Friend = {
    Tip = "提示",
    ListNumberName = {
        [1] = "好友数量 ",
        [2] = "偶像数量",
        [3] = "黑名单数量",
        [4] = "添加数量",
        [5] = "申请数量",
        [6] = "对手数量",
    },
    FriendTypeName = "好友",
    EnemyTypeName = "对手",
    Sure = "确定",
    Cancel = "取消",
    Accept = "接受",
    Applied = "已申请",
    Apply = "申请",
    SendFlower01 = "给你送了鲜花：",
    SendFlower02 = "%s：%s朵",
    GuardDay = "已守护%s天",
    SendFlowerCharm = "%s的总魅力值增加%s",
    SendFlowerFriendDegree = "你与%s的好感度增加%s",
    IdolGuardCheck = "%s的守护者，姓名：%s，好感度：%s。",
},
SendFlower_Num = "共拥有%s个",

IdolRewards ={
    [1] = "好感度",
    [2] = "已领取",
    [3] = "领取",
},

Friend_IsFriend="%s已经是您的好友",

OtherPlayerDetails = {
    Profession = {[0] = "无",[1] = "青云门", [2] = "天音寺", [3] = "鬼王宗",},


},
OtherPlayerDetails_AddFriend = "加为好友",
OtherPlayerDetails_PrivateChat = "私聊",
OtherPlayerDetails_TeamWith = "组队",
OtherPlayerDetails_AddBlack = "加入黑名单",
OtherPlayerDetails_DeleteFriend = "删除好友",
OtherPlayerDetails_DeleteBlack = "移除黑名单",
OtherPlayerDetails_InviteFamily = "家族邀请",

Shop_Tip = "提示",
Shop_CurrencyNotEnough = "钱不够了,请充值",
Shop_ExceedBuyLimit = "已达到购买次数上限",
Shop_BagFull = "背包已满",
Shop_UnknownGoodsId = "没有此商品",
Shop_BuyNum = "购买个数必须大于0",
Shop_BuySuccess = "购买成功",
Shop_LimitTypeDesc = {"今日还可购买%s次","这周还可购买%s次","这月还可购买%s次","终身还可购买%s次",},
ShopAlert_Buy = "购买",
Shop_DiamondPageList={
	[1]="促销",
	[2]="日常",
	[3]="强化",
	[4]="绑定元宝",
},
Shop_BlackPageList={
	[1]="仙府游商",
},
Shop_ArenaPageList={
    [1]="兑换",
},
Shop_TypeList={
	[1]="商店",
	[4]="仙府游商",
},
Bag_RecommendEquip_Success = "已自动为您继承炼器和灌注等级",
Bag_Tip = "提示",
Bag_OperateTooOften = "操作过于频繁，请稍后再试",
Bag_UnlockSlot_Tip = "%s%s开启一个格子",
Bag_UnlockSlots_TotalCost = "立刻开启%s个背包格子\n共花费:%s%s",
Bag_RealSell = "[FF0000]此物品很贵重！\n是否确认出售？",
Bag_SellForSure = "是否要卖出此物品?",
Bag_BatchSell_Nothing = "没有选择任何物品",
Bag_SellEquipSuccess = "此装备已经成功卖出",
Bag_SellItemSuccess = "此物品已经成功卖出",
Bag_SellFragSuccess = "此碎片已经成功卖出",
Bag_SellEquipFail = "此装备卖出失败",
Bag_SellItemFail = "此物品卖出失败",
Bag_SellFragFail = "此碎片卖出失败",
BagAlert_FragSource = "来源",
BagAlert_CompoundFrag = "合成",
BagAlert_NeedFragNum = "需要碎片%s\n合成武器为%s",
FragType = "碎片",
BagAlert_Sell = "卖出",
BagAlert_LoadEquip = "装备",
BagAlert_UnloadEquip = "卸下",
BagAlert_UpdateEquip = "强化",
BagAlert_Use = "使用",
BagAlert_Split = "拆分",
BagAlert_EquipName = "%s(炼器+%s)(灌注+%s)",
BagAlert_FragType = "碎片",
BagAlert_CanNotLoadEquip = "职业不符,无法装载",
Bag_ItemCDNotReady = "物品冷却中",
Bag_ItemNumNotEnough = "数量不足，请重新输入数量",
Bag_ItemNumIllegal = "输入数量需大于0，请重新输入数量",
Bag_CanNotBatchSell = "此类物品不支持批量出售",
Bag_NoBatchSellItems = "背包中没有可以批量出售的物品",
Bag_NotOpen = "功能尚未开启,敬请期待",
Bag_CannotSort = "伙伴和法宝整理协议在重构中,暂时无法使用这两类整理功能",
StoryNote_LevelLimit = "LV%s开启",
StoryNote_NeedActivateAll = "[FE4C35]上一章需全部激活[-]",
StoryNote_FragNotEnough = "%s碎片数量不足",
StoryNote_AllNoteActivated = "[00FF00]全部激活[-]",
WelfareType = {"新手礼包","每月签到","连续登录","每日在线","许愿","开饭啦","兑换","封测充值返还"},
--WelfareType2 = {"新手礼包","每月签到","连续登录","每日在线","月卡礼包","成长计划I级","成长计划II级","成长计划III级","许愿","开饭啦","兑换","封测充值返还"},
Welfare_Day = "第%u天",
Welfare_ReceiveSuccess = "已经领取成功",
Welfare_HasReceived = "已经领取过该奖励",
Welfare_AddSignLimit = "已达到补签次数上限",
Welfare_BagFull = "背包已满",
Welfare_SignDateError = "签到日期错误",
Welfare_UnknownSignType = "错误签到类型",
Welfare_NoLeftTime = "次数已满",
Welfare_TimeNotEnough = "在线时长不足，无法领取",
Welfare_YunaBaoNotEnough = "元宝余额不足",
Welfare_NotEnoughLevel = "等级不足",
Welfare_NotEnoughCharge = "充值金额不足",
Welfare_NotEnoughCost = "消费金额不足",
Welfare_NotPutPet = "请放入许愿的伙伴",
Welfare_NotEnoughWishTime = "许愿时间不足",
Welfare_WishPropNotEnough = "%s数量不够",
Welfare_VipUpperLimitWishTime = "已经达到当前等级许愿的次数上限,无法继续许愿",
Welfare_NotNeedAddSign = "没有需要补签的日期",
Welfare_Online_Minute = "%s分钟",
Welfare_Online_HasReceived = "已领取",
Welfare_Online_NotReceived = "未领取",
Welfare_OnlineTime = "%s时%s分%s秒",
Welfare_GrowPlan_DayCount = "第%d天",
Welfare_GrowPlan_PlanNames = {"超值成长计划I级","超值成长计划II级","超值成长计划III级"},
Welfare_GrowPlan_HasBought = "成长计划，150级前可返还xx元宝xx物品",
Welfare_MonthSignin_VipDay = "V%d双倍",
Welfare_MonthCard_Content = "购买月卡礼包当日立即返还280元宝\n%d天总共返还%d绑定元宝",
Welfare_MonthCard_Tip_Renewal = "续期",
Welfare_MonthCard_Button_Recharge = "充值",
Welfare_MonthCard_Button_Renewal = "续期",
Welfare_MonthCard_Buy = "购买",
Welfare_MonthCard_Tip_BuyMonthCard = "购买月卡礼包",
Welfare_MonthCard_Title = "月卡礼包用户每日领取绑定元宝返利\n%s天可获得%s绑定元宝",
Welfare_WishingTree_WishTime = "%02d:%02d:%02d",
Welfare_WishingTree_NoPet = "请选择许愿所需要的伙伴",
Welfare_WishingTree_FreeWish = "免费许愿",
Welfare_WishingTree_BaoDieWish = "宝碟许愿",
Welfare_WishingTree_WishStatus_Start = "点击放入伙伴",
Welfare_WishingTree_WishStatus_Wishing = "正在许愿中",
Welfare_WishingTree_WishStatus_End = "点击领取碎片",
Welfare_WishingTree_PetEmpty = "没有伙伴,请先获取伙伴",
Welfare_WishingTree_ButtonText_Use = "使用",
Welfare_WishingTree_ButtonText_PutIn = "放入",
Welfare_WishingTree_PetList_Title = "当前拥有的伙伴",
Welfare_ButtonStatus_HasReceived = "已领取",
Welfare_ButtonStatus_NotReceived = "领取",
Welfare_GrowPlan_Tips = "超值成长计划",
Welfare_GrowPlan_Content = "60级之前可以购买\n充值%s元可获得%s元宝%s绑定元宝！%.1f倍返还！\n（不计入首充和VIP积分）",
Welfare_GrowPlan_NoVipContent = "60级之前可以购买\n充值%s元可获得%s元宝%s绑定元宝！%.1f倍返还！",
Welfare_GrowPlan_Buy = "购买",
Welfare_AddStrength_GetStrength = "恢复了%s活力值",
Welfare_AddStrength_NextMealOpenTime = "[6BF520]%02d:%02d:%02d[-]",
Welfare_AddStrength_EatLunch = "吃午餐",
Welfare_AddStrength_EatDinner = "吃晚餐",
Welfare_AddStrength_EatLunchLater = "午餐补领",
Welfare_AddStrength_EatDinnerLater = "晚餐补领",
Welfare_Findback_Jinbi = "找回75%的资源",
Welfare_Findback_Yuanbao = "找回100%的资源",
Welfare_Findback_Title = "找回",
Welfare_ExchangeId_NoId = "请输入兑换码",
Welfare_RechargeReturn_NoReturn = "非常抱歉，您在封测期间的充值金额为零，无法领取充值返利",
Welfare_RechargeReturn_VipPoints = "Vip积分",
ProgressType = {"我要升级","我要材料","我要财富","我要伙伴","我要法宝","我要装备"},
Open_Need_Family = "请先加入家族",

EquipEnhance_Anneal = "%s+%s+%s",
EquipEnhance_AlertProp_Buy = "购买",
EquipEnhance_AlertProp_Use = "使用",
EquipEnhance_ExtraAnnealSuccRate = "+[00FF00]%s%%[-]",
EquipEnhance_AnnealSuccess = "炼器成功,炼器等级+%s",
EquipEnhance_AnnealFail = "炼器失败,炼器等级-%s",
EquipEnhance_AnnealFail_Zero = "炼器失败,炼器等级没有提升",
EquipEnhance_PerfuseSuccess = "灌注成功,灌注等级+%s",
EquipEnhance_CanNotPerfuse = "%s级装备不能灌注",
EquipEnhance_Transfer_NoTransEquips = "没有可以转移的装备",
EquipEnhance_Transfer_ChoseEquip = "请选择需要转移的装备",
EquipEnhance_TransferSuccess = "装备转移成功",
EquipEnhance_TransferTip1 = "请选择要转移的类型",
EquipEnhance_TransferTip2 = "目前转移灌注等级会有灌注等级损失，无法转移灌注等级",
EquipEnhance_MaxAnnealLevel = "当前装备已经达到最大炼器等级",
EquipEnhance_MaxPerfuseLevel = "当前装备已经达到最大灌注等级",
EquipEnhance_MaxLevel = "最大等级",
EquipEnhance_Transfer_AnnealLevel = "炼器等级 +%s",
EquipEnhance_Transfer_PerfuseLevel = "灌注等级 +%s",
EquipEnhance_List_AnnealLevel = "炼器+%s",
EquipEnhance_List_PerfuseLevel = "灌注+%s",
EquipEnhance_TransferEquip = "点击置换",
EquipEnhance_AnnealAndPerfuseLevel = "炼器+%s 灌注+%s",
EquipEnhance_Upgrade_EquipName = "%s级神器",
EquipEnhance_Upgrade_EquipNameList = {"%s级神器武器","%s级神器帽子","%s级神器衣服","%s级神器鞋"},
EquipEnhance_Upgrade_NoUpgradedEquip = "请选择要进阶的神器类型",
EquipEnhance_Upgrade_NoProps = "玩家身上或者背包中没有满足条件的装备",
EquipEnhance_Upgrade_NoRedProp1 = "请优先选择红色材料",
EquipEnhance_Upgrade_NoOrangeProp1 = "请选择橙色材料",
EquipEnhance_Upgrade_NoOrangeProp2 = "请选择橙色材料",
EquipEnhance_Upgrade_Prop3NotEnough = "背包中%s数量不足",
EquipEnhance_Upgrade_LevelNotSatisfied = "进阶神器需要玩家等级在%s以上",
EquipEnhance_UpgradeSuccess = "神器进阶成功",
EquipEnhance_Upgrade_RedEquip = "%s级红色品质装备",
EquipEnhance_Upgrade_OrangeEquip = "%s级橙色品质装备",
AccEnhance_NoExtraAccessory = "没有满足条件的饰品",
AccEnhance_ButtonWash = "洗炼",
AccEnhance_ButtonTransfer = "转移",
AccEnhance_Wash_ChoseExtraAcc = "请选择洗炼所需的材料",
AccEnhance_Transfer_ChoseExtraAcc = "请选择转移所需的材料",
AccEnhance_Transfer_Des = "转移会交换双方的附加属性",
AccEnhance_ChoseExtraAcc = "选择材料",
AccEnhance_ChoseCurAcc = "选择饰品",
AccEnhance_Wash_Revert = "恢复成功,恢复操作消耗%s元宝",
AccEnhance_Transfer_Success = "饰品转移成功",
AccEnhance_Wash_Success = "饰品洗炼成功",
Enhance_CurrencyNotEnough = "余额不足,请充值",
Enhance_PropNotEnough = "背包中%s数量不足",
Enhance_EquipList_Title = "当前拥有的装备",
AccAttrsTitle = {"主属性","附加属性","装备介绍",},
EquipAttrsTitle = {"基础属性","强化属性","炼器激活属性","套装名称","装备介绍",},
EquipAttrsAnnealAddedAttrDesc = "(炼器) ",
EquipAttrsPerfuseAddedAttrDesc = "(灌注) ",
EquipAttrsNeedSuitDesc = "件",
EquipAttrs_AttackDecs = "攻击 ",
AmuletWash_CancelWashResult = "若取消则无法替换上任何属性",
AmuletWash_MaxLockSkillNum = "最多锁定5条属性",
AmuletWash_PageOpenLevel = "此页面已锁定，等级达到%s开放",
AmuletWash_WashOpenMinLevel = "目前等级未达到开启等级，开启等级为%s级",
JadeEnhance_EnhanceOpenMinLevel = "目前等级未达到开启等级，开启等级为%s级",
JadeEnhance_ItemCost = "进阶当前玉佩需要消耗%d个%s,是否进阶?",
JadeEnhance_JewelrySlotOpenLevel = "%s级开启",
JadeEnhance_JadeAttrName1 = "气血 +%s",
JadeEnhance_JadeAttrName2 = "气血百分比 +%s%%",
JadeEnhance_NeededAdvanceLevel = "属性攻击值需要达到%s,才可以进阶",
JadeEnhance_NeedAdvance = "已经达到进阶条件，请先进阶，再继续培养",
JewelryBag_SelectNothing = "没有选择任何宝珠，请选择宝珠",
JewelryBag_EquipJewelry = "装备",
JewelfyBag_Update = "升级",
JewelfyBag_UpdateJewelry = "宝珠升级",
JewelryBag_Cancel = "取消",
JewelryBag_CancelSelect = "取消选择",
JewelryBag_Enhance_LimitLevel = "所选宝珠已达到最大等级",
JewelryBag_Full = "宝珠背包已满,无法猎取宝珠,请清理宝珠背包",
JewelryBag_SizeNotEnough = "宝珠背包中剩余格子数量小于10个,无法完成猎取10次",
Jewelry_CannotCallHunter = "当前场景不可召唤",
Jewelry_CallHunterCost = "是否花费%s%s召唤碧瑶",
Jewelry_Error_LevelLimit = "超过当前宝珠等级限制,请选择其他低品质和等级的宝珠进行升级",
Jewelry_Error_LevelLimit2 = "超过当前宝珠等级限制,仅这些被选择的宝珠可以进行宝珠升级",

Ranklist_NotInRanklist = "未上榜",
Ranklist_RankName = {
	[1] = "战力",
	[2] = "等级",
	[3] = "伙伴战力",
	[4] = "法宝战力",
	[5] = "建设度",
	[7] = "层数.时间",
	[8] = "鲜花",
	[9] = "金币",},
Ranklist_RankTypeName = {
	[1] = "战力",
	[2] = "等级",
	[3] = "伙伴",
	[4] = "法宝",
	[5] = "家族",
	[7] = "幻月洞",
	[8] = "鲜花",
	[9] = "金币",},
Ranklist_RewardTitle = "%s榜排名奖励预览",
Ranklist_RankUpdateDesc = "排行榜每日00:00结算",
RankList_RankPlayerName = {
	[1] = "角色",
	[2] = "角色",
	[3] = "角色",
	[4] = "角色",
	[5] = "家族",
	[7] = "角色",
	[8] = "角色",
	[9] = "角色",},
Ranklist_Ranking = "第%s名奖励",
Ranklist_RankingInterval = "第%s-%s名奖励",
Ranklist_NoReward = "%s榜没有奖励物品",
Ranklist_Introduce = "说明",
Ranklist_ConfirmToGetRewards = "领取",
Ranklist_RankTitle = "%s榜昨日0点名次:%s 可获取的奖励",
Ranklist_ClimbTowerValue = "[%s层].[%02d分%02d秒]",
Ranklist_RefreshRate = "每隔%s分钟刷新",

DlgSkill_UILabel_SwtichGroup1 = "下一组",
DlgSkill_UILabel_SwtichGroup2 = "上一组",
DlgSkill_UILabel_SkillUp1 = "升级",
DlgSkill_UILabel_SkillUp2 = "进阶",
DlgSkill_Level_Max = "已满级",
DlgSkill_CanUpgrade = "可以升级",
DlgSkill_CanEvolve = "可以进阶",
DlgSkill_CanUpgradeLevel = "角色%s级可以升级",
DlgSkill_CanEvolveLevel = "角色%s级可以进阶",

DlgSkill_Active_Level = "%s级开启",
DlgSkill_EXCEED_MAX_EQUIP_SKILL_NUM = "装备技能位置已满",
DlgSkill_NOT_INT_SKILL_LIST = "技能配置不在范围内",
DlgSkill_DUPLICATE_EQUIP_POSITION = "重复的技能位置",
DlgSkill_CANNOT_EQUIP_PASSIVE_SKILL = "不能装备被动技能",
DlgSkill_CUR_LEVEL_CANNOT_EVOLVE = "当前等级不能进阶",
DlgSkill_NOT_NEXT_EVOLVE_SKILL = "不能进阶",
DlgSkill_XUNIBI_NOT_ENOUGH = "虚拟币不足",
DlgSkill_YUANBAO_NOT_ENOUGH = "造化值不足",
DlgSkill_CANNOT_UPGRADE_MAX_LEVEL = "技能以及满级",
DlgSkill_LEVEL = "玩家等级不足",
DlgSkill_UpgradeSuccess = "升级成功",
DlgSkill_EvolveSuccess = "进阶成功",
DlgSkill_EquipFull = "当前组技能装备位置已满",
DlgWarehouse_Batch = "批量操作",
DlgWarehouse_CancelBatch = "取消存取",
DlgWarehouse_SAVE = "放入",
DlgWarehouse_TAKE = "取出",

DlgUIMain_SkillCdNotReady = "技能冷却中",
DlgUIMain_MpNotEnough = "真气值不足",
DlgUIMain_Attacking = "攻击中",
DlgUIMain_CannotAttack = "当前状态不能释放技能",
Ectype_Purchase="购买",
Ectype_PurchaseHuoLi="购买活力",
Ectype_TodayPurchaseHuoLiTimeUsedup="您今日的够买活力次数已用尽",
Ectype_CostYuanBaoToGetHuoLi="花费%s元宝购买%s活力",
Ectype_TodayRestPurchaseTime="今日剩余购买次数[E9090D](%s/%s)[-]",
Ectype_Reset="重置",
Ectype_UpgradeVipLevelToGetPurchaseTime="提升VIP等级可增加购买次数",
Ectype_UpgradeVipLevelToGetResetTime="提升VIP等级可增加重置次数",
Ectype_TodayRestResetTime="今日剩余重置次数[E9090D](%s/%s)[-]",
Ectype_CurResetTimeUsedUp="当前次数用尽",
Ectype_ResetTimeBuyYuanBao="花费%s元宝重置挑战次数",

Ectype_LimitTime="限定时间:%s分钟",
Ectype_ChallengeLevel="当前等级:%s级",
Ectype_ChallengeTime="挑战次数:[FF0000]%s/%s[-]",
Ectype_ExtraTime="VIP%s可消耗元宝额外挑战%s次",
Ectype_RemainChallengeTime="挑战次数:[00FF00]%s/%s[-]",
Ectype_CompleteTask="需要完成%s任务",
Ectype_OpenLevel="%s级开启",
Ectype_BrushUpperLimit="您今天刷该本次数已达到上限",
Ectype_ResetOpenTimes="重置次数",
Ectype_ResetTimesTip="挑战次数不足，花费%s元宝重置\n（VIP特权可提高挑战次数上限）",
Ectype_UpgradeVIP="您当前的副本次数已用尽",
Ectype_UpgradeVIP_Tip="提升VIP等级可增加重置次数",
Ectype_UpgradeVIPTiLi="您当前的够买活力次数已用尽",
Ectype_UpgradeVIPTiLi_Tip="请升级VIP等级获取更多次数",
Ectype_ResetOpenTimesUsedUp="您今日的副本次数已用尽",
Ectype_VitNotEnough="消耗活力:[FF0000]%s[-]",
Ectype_Vit="消耗活力:%s",
Ectype_levelisnotenough="等级不足,%d级后开启该关卡",
Ectype_ExtraReward="%s分钟内通关可以获得额外翻牌",
Ectype_ResetTimesHasUsedUp="当前次数用尽",
Ectype_NO="无",
Ectype_LessThanThreeStar ="当前关卡不足3星",
Ectype_Talisman="法宝本",
Ectype_Pet="宠物本",
Ectype_Dot="点",
Ectype_Sweep="扫荡%s次",
Ectype_Section = "第%s关",
DlgLottery_Shop = "%s积分:%s",
DlgLottery_Free = "免费",
DlgLottery_Success = "兑换成功",
DlgLottery_FreeTimes = "本日免费次数:%s",
DlgLottery_FreeLeftTime = "%s后免费",
DlgLottery_WholeCard = "恭喜获得%s[%s]%s[-]",
DlgLottery_SError = {
    "金币不足",
    "元宝不足",
    "积分不足",
    "未知错误",
},

DlgLottery_UILabel_Money =
{
    "x%s使用道具",
    "免费祈福",
    "祈福x1",

},
--[[
DlgAchievement_TypeName =
{
    [0] = "任务",
    [1] = "成长",
    [2] = "登录",
    [3] = "财富",
    [4] = "战斗",
    [5] = "装备",
    [6] = "副本",
    [7] = "PVP",
    [8] = "其它",
},
--]]

DlgAchievement_StateName =
{
    [0] = "未完成",
    [1] = "领取",
    [2] = "已领取",
},

DlgAchievement_NoTitle = "无",
DlgAchievement_NextTitle = "下一个称号：%s",
DlgAchievement_TitleMax = "称号已满级",
DlgAchievement_EvolvetitleSuccess = "进阶成功",
DlgAchievement_GetrewardSuccess = "领取成功",
DlgAchievement_TitleActive = "已获得",
DlgAchievement_TitleInActive = "未获得",

Privilege_VIP_Title = "vip%d特权",

ShakeMoneyTree_NoticeOne = "摇钱次数已用尽",
ShakeMoneyTree_NoticeOne_VipTip="充值VIP尚可获得更多次数,是否前往？",
ShakeMoneyTree_NoticeTwo = "摇钱次数已用尽,请明天再来~",
ShakeMoneyTree_GetMoney  = "获得 %s 金币",
ShakeMoneyTree_CriticalNum = "暴击X%s",
ShakeMoneyTree_LessThanYuanBao = "元宝不足",

Chat_ChatTitle="聊天窗口",
Chat_NotInFamily="您当前不在家族中",
Chat_NotInTeam="您当前还没有组队",
Chat_NotFriend="您没有选择好友",
Chat_RestTimeNotZero="%d秒后可继续发言",
Chat_Channel_World="【世界】",
Chat_Channel_Private="【私聊】",
Chat_Channel_Family="【家族】",
Chat_Channel_Team="【队伍】",
Chat_Channel_System="【系统】",
Chat_Channel_Invite="【组队】",
Chat_Channel_Top="【置顶】",
Chat_Channel_Me="我",
Chat_SKillGodAnimalNotify_01="%s挑战家族神兽成功，获得%sx%d",
Chat_SKillGodAnimalNotify_02="%s打出了最后一击，额外奖励%sx%d",
Chat_SKillGodAnimalNotify_03="%s打出了幸运一击，额外奖励%sx%d",
Chat_Jinyan_Tip="您已被禁言，%秒后才能发言，请注意您的言辞！",
Chat_Jubao="举报",
Chat_LessLevel="您当前的等级不足，需要达到%s级才能在世界频道发言",
Chat_LessLevel_Jubao="您当前的等级不足，需要达到%s级才能举报",
Chat_Jubao_UsedUp="您当日的举报次数已用尽",
Chat_EndSilentTime="您已被禁言，%s秒后才能发言，请注意您的言辞！",
Chat_Face_YuanBao="您确定要花费%d元宝购买该表情吗？",
Chat_Face_YuanBaoLessThan="您的元宝不够，请充值",
Chat_Face_Purchase="购买表情",
Chat_Top_MessageTip="在置顶频道发言将消耗100元宝是否发送",
Chat_UnRead_Message="%d条未读消息",
Chat_NotOnline="对方不在线",

CheckConditionInfo = {
	["cfg.cmd.condition.MinLevel"] = "最小等级为%s",
    ["cfg.cmd.condition.MaxLevel"] = "最大等级为%s",
    ["cfg.cmd.condition.MinMaxLevel"] = "玩家等级必须在%s到%s之间",
    ["cfg.cmd.condition.OneItem"] = "%s数量不足",
    ["cfg.cmd.condition.Item"] = "%s数量不足",
    ["cfg.cmd.condition.Currency"] = "%s不足",
    ["cfg.cmd.condition.Limit"] = "%s %s 次，已经购买 %s 次",
	["cfg.cmd.condition.ProfessionLimit"] = "职业不符合",
    ["cfg.cmd.condition.MinVipLevel"] = "最小VIP等级为%s",
    ["cfg.cmd.condition.DayLimit"] = "每日限制为%s次",
	["cfg.cmd.condition.MinFamilyLevel"] = "最小家族等级为%s",
	["cfg.cmd.condition.MinFamilyShopLevel"] = "最小家族商店等级为%s",
	["cfg.cmd.condition.FamilyMoney"] = "需要%d家族资金",
	["FamilyDataUnavailable"] = "家族数据未初始化",
},

LimitTypeNames ={
    [1] = "每日限购",
    [2] = "每周限购",
    [3] = "每月限购",
    [4] = "终生限购",
},

Friend_Priority ={
	[1] = "伴侣",
	[2] = "伴侣",
	[3] = "红颜",
	[4] = "蓝颜",
	[5] = "义兄",
	[6] = "义姐",
	[7] = "义弟",
	[8] = "义妹",
	[9] = "闺蜜",
	[10] = "兄弟",
	[1000] = "好友",
	[1001] = "陌生人",
},

PersonalBoss_Challenge = "挑战",
PersonalBoss_Challenge = "未激活",
PersonalBoss_AlertTitle = "提示",
PersonalBoss_AlertContent = "个人Boss%s解锁条件：              \n\n    人物等级：%s        \n    VIP等级：%s         ",
PersonalBoss_AlertContent2 = "个人Boss%s解锁条件：              \n\n    人物等级：%s        \n",
PersonalBoss_ConditionFinished = "[00FF00]（已达成）[-]",
PersonalBoss_ConditionUnFinish = "[FF0000]（未达成）[-]",
PersonalBoss_OpenLevel = "%s级解锁",
PersonalBoss_OpenVipLevel = "VIP%s解锁",
PersonalBoss_PlayerPower = "玩家战力：",
PersonalBoss_ErrorIndo = {"活动信息未找到","Boss信息未找到","挑战次数已达最大限制","Boss未解锁，需要达到限定的级别"},
PersonalBoss_EctypeInfo = {"挑战"},
PersonalBoss_CostMoney = {"继续挑战将花费%s%s，是否继续？"},
PersonalBoss_Free = "免费",


NumberCapitalForm = {"零","一","二","三","四","五","六","七","八","九","十"},

Arena = {
    FightReport = {"你挑战了","挑战了你","你胜利了","你失败了","排名不变","排名下降至","排名上升至","名","，", "。"},
    ArenaGrade_Success = "你胜利了，排名上升至%s名",
    ArenaGrade_Failure = "你失败了，排名不变",
    ErrorInfo = {	"角色不存在",
    				"当日挑战次数已满",
    				"当日刷新次数已超",
    				"竞技场尚未开放",
    				"对方已经在战斗中",
    				"没有开始战斗，无法调用成功失败协议",
    				"物品不存在",
    				"元宝不足",
    				"已达到购买次数上限",
    				"没有此商品",
    				"背包已满",
    				"购买个数必须大于0",
    				"挑战的角色没有竞技场相关信息",
    				"没有找到角色的竞技场相关信息",
    				"你已经在挑战中，结束上一场才能开始挑战",
    				"刷新所需要的货币不足",
    				"挑战成功次数还没达到",
    				"该奖励已经领取过了",
    			},
    RewardsText = {"胜利","场"},
    RefreshAlert = {"提示","是否话费金钱刷新"},
    OpponentText = {""},
    EctypeInfo = {"击败对手"},
    CostMoney = "继续挑战将花费%s元宝，是否继续？",
    NotEnoughYuanBao = "身上的元宝不足",
	},
TitleSystem = {
    GroupName = {"充值类","活动类","关卡类","成就类","战斗类"},
    EquipStr = {"佩戴","未获得","卸下"},
    RestTime = "剩余时间：",
    TitleName = "称号名称：",
    Describe = "详细描述：",
    Condition = "获取途径：",
    RestTimeRemind = "称号 %s 已到期",
    None = "无",
},


UIMainText = {
    HideUI = "隐藏UI",
    ShowUI = "显示UI",
},


FightProperty = {
    [1] = "当前血量",
    [2] = "当前蓝量",
    [3] = "最小攻击力",
    [4] = "最大攻击力",
    [5] = "卓越一击率",
    [6] = "卓越一击抗率",
    [7] = "卓越一击伤害比例",
    [8] = "卓越一击免伤比例",
    [9] = "暴击率",
    [10] = "免暴率",
    [11] = "暴击伤害比例",
    [12] = "暴击免伤比例",
    [13] = "防御值",
    [14] = "攻击伤害比例",
    [15] = "防御伤害比例",
    [16] = "最大血量值",
    [17] = "最大魔量值",
    [18] = "击中率",
    [19] = "闪避率",
    [20] = "异常抗性率",
    [21] = "移动速度",
    [22] = "攻击速度",
    [23] = "治疗率",
    [24] = "幸运值",
},

FightExpandProperty = {
	[1] = "暴击",
    [2] = "韧性",
    [3] = "暴击伤害",
    [4] = "暴击伤害减免",
    [5] = "卓越一击",
    [6] = "卓越一击伤害",
    [7] = "卓越一击减免",
    [8] = "卓越一击伤害减免",
    [9] = "幸运",
    [10] = "伤害加深率",
    [11] = "防御减免率",
    [12] = "异常抗性",
    [13] = "异常命中",

},

FlyText = {
    "幸运一击",
    "卓越一击",
    "致命一击",
    "未命中",
    "闪避",
},



ShowElsePlayer = "显示玩家",
HideElsePlayer = "隐藏玩家",
Portal_Tip="您已进入传送区域，是否进入%s",
DeadTip="您被%s击败了",

Talisman = {
    TypeName = "法宝",
    Top = {
        Star = "%s星%s阶",
        Awake = "觉醒%s",
    },
    Sure = "确定",
    Cancel = "取消",
    GetInfo = "知道了",
    BasicAttribute = {
        [1] = "最大气血",
        [2] = "最大真气",
        [3] = "最小攻击",
        [4] = "最大攻击",
        [5] = "防御能力",
        [6] = "攻击速度",
        [7] = "攻击命中",
    },
    FortuneType = {"大吉","中吉","小吉","小凶","大凶"},

    ReEquipInfo = "是否替换当前法宝？",
    AttributeShow = "%s：",
    SkillLevelUp = {"升级"},
    GuiYuan = {"归元成功"},
    WuXing = {"炼化功能需要法宝达到%s级。"},
    TalismanStarOrderAlert = "当前等级已满，继续使用会保留经验但不会升级，是否继续？",
    TalismanNormalLevelAlert = "当前等级已满，继续使用会保留经验但不会升级，是否继续？",
    TalismanSelectMax = "选择数量已达到上限",
},
FiveElements = {
    [1] = "金属性",
    [2] = "木属性",
    [3] = "水属性",
    [4] = "火属性",
    [5] = "土属性",
},
FiveElements2 = {
    [1] = "金",
    [2] = "木",
    [3] = "水",
    [4] = "火",
    [5] = "土",
},
FashionText = {
    Equip="装备",
    Unequip="卸下",
    Go = "前往",
    Buy = "购买",
    BuyText = "vip%s可直接购买",
    VipRequire = "vip等级不足，请提升vip等级",
    MoneyRequire = "元宝不足",
    Eternity = "时限 永久",
    PartnerSkins = "伙伴皮肤",
    RoleFashions = "时装",
    ActiveDress = "您已激活%s",
    BuyDress = "购买后永久获得该时装，是否购买？",
    Limited="时限 %02d天%02d时%02d分",
    BuyDressDirectly = "可直接购买",
},
PartnerText = {
    AwakeSkil = "伙伴觉醒%d后可激活此技能",
    PetKarma = "伙伴缘分",
    QualityTexture = {
        [3] = 'Texture_Excellent',
        [4] = 'Texture_Perfect',
        [5] = 'Texture_Peerless',
    },
	Type="伙伴",
    OpenLevel = "级开启",
    Stage = "阶",
    Star = "星",
    Awaken = "觉醒",
    Wash1 = "洗练一次",
    Wash10 = "洗练十次",
    Sure = "确定",
    Cancel = "取消",
    LevelOpen = "级开启",
    hp = "气血",
    mp = "真气",
    attackvaluemax = "攻击上限",
    attackvaluemin = "攻击下限",
    defence = "防御",
    hitrate = "命中率",
    hitresistrate = "闪避率",
    fabaoKarmaL1 = "获得法宝后，激活缘分",
    fabaoKarmaL2_prefix = "增加",
    ActiveColor = "[60D594]",
    ColorSuffix = "[-]",
    Add = "新增",
    SelectCountLimit = "超过最大选择数量",
    TalentGroups = {"防御","攻击","抗性"},
    FabaoKarma = "获得法宝后,激活缘分%s\n",
    SkillUpgradeLevel = "升级",
    SkillMaxLevel = "满级",
    SkillEvolve = "进阶",
    DEAD = "IconFunction_WordDie",
    ACTIVE = "IconFunction_WordReady",
    EQUIPED = 'IconFunction_WordBattle',
    PetSkin = {
        [0] = "卸下",
        [1] = "装备",
        [2] = "购买",
    },
    NotEnoughLevel = "伙伴等级不足",
    NotEnoughAwakeLevel = "伙伴觉醒等级不足",
    MaxLevel = "已经达到最大等级",
    NotEnoughTalents = "天赋点不足",
    NotEnoughCurrency = {
        ["cfg.pet.PetWash.WASH_XUNIBI_KEY"] = "虚拟币不足",
        ["cfg.pet.PetWash.WASH_YUANBAO_KEY"] = "元宝不足",
        ["xiandou"] = "仙豆不足",
    },
	IsFollowing = {
		[true] = "跟随中",
		[false] = "跟随",
	},
    SamePartner = "相同的伙伴不能同时出战",
    Current = "当前",
    StageStarLevelLimit = "升级限制%s级",
    GetAwakeBuff = " %s技能增益效果%s",
    GetAwakeSkill = "技能%s",
    MaxKarmaLevel = "已达到最大缘分等级",
    StarKarmaNextLevel = "所有伙伴%s达到%s星",
    StageStar = "星阶",
    FullBattle = "上阵伙伴已满",
    NotEnough = "%s不足",
    CanCall = "可召唤",
    Level = "级",
    UnActive = "未激活",
    SkinShape = "可替换外型",
    EquipCD = "伙伴上阵冷却中",
    NotEquipPet = "只有上阵的伙伴才能跟随",
    NoPartnerToBuySkin = "获得伙伴后才可以购买该皮肤",
    ConsumedItemNotEnough = "伙伴升级道具可以通过剧情副本获得",
    NotEnoughFragments = "伙伴碎片不足",
    FullExp = "当前等级已满，继续使用会保留经验但不会升级",
    NameColorPrefix = {
        [0] = "[BAB7AF]",
        [1] = "[9FCB36]",
        [2] = "[3999EB]",
        [3] = "[EC50BE]",
        [4] = "[F4772C]",
        [5] = "[FF3224]",
    },
    SatisfiedColor = '[C4EE1B]',
    NotEnoughColor = '[FF4A5A]',
    Upgrade = "升级",
    Return = "返回",
    SkinRequire = "拥有%s后可购买",
    WashOpenLevel = "该伙伴达到%d级后开启洗练",
    GetAllPartner = "集齐上述伙伴",
    FullLevel = "满级: ",
    AwakeFullLevel = "觉醒等级已满",
},
EctypeText = {
    LeaveWarningContent = "确认离开吗?",
    GuardTowerLeaveWarningContent = "由于逃跑行为，mm分ss秒后才能进行匹配\n确认离开吗?",
    CantReceiveRewards = "此副本奖励次数已用尽，本次挑战不消耗体力，也不会获得奖励",
    LeaveWarningTitle = "提示",
    ReviveTime = "复活次数",
    Tower_CongPrefix = "恭喜你打败第",
    Tower_CongSuffix = "波敌人",
    Tower_CostTime   = "耗时: ",
    Tower_Minute     = "分",
    Tower_Second     = "秒",
    Tower_LevelPrefix= "角色等级达到",
    Tower_LevelSuffix= "级可以挑战后续的敌人",
    KillMonster = "击退%s",
    CollectMineral = "采集%s",
    HPCheck = "将%s的血量%s到%s",
    Level = "层",
    Do = "将其血量",
    Beat = "击败",
    HPCheckOperator={
        "变化到",
        "提高到",
        "降低到",
        "提高到",
        "降低到",
        "不等于",
    },
    Minute = "分",
    Second = "秒",
    Progress = "当前进度",
    SingleBonusText = "%s X%s  ",
    FirstBonusText = "第%s层，%s\n",
    TeamSpeedIntroduction = "活动说明",
    TeamSpeedRemainTime = "今日还可领取%s次奖励",
    IsFollowing = {
        [true] = "跟随中",
        [false] = "上阵",
    },
    SpeedLevelRequire = "%d级以上玩家才可參与",
    TeamSpeedUpgrade = "(达到%s分可进入BOSS区域)",
    Integral = "积分",
    TeamSpeedSigning = "可报名",
    TeamSpeedClose = "活动未开启",
    TeamSpeedCounting = "%s后开始报名",
    ApplySucc = "报名成功",
    UnRank = "未上榜",
    TowerDailyLimit = "今日活动次数不足",
    TowerLevelLimit = "%s级以上玩家才可才与",
    TowerLevel = "第%d层",
    RewardSweepTower = "爬塔扫荡奖励",
    SweepTowerResult = "扫荡结果",
    TowerScore = "(可用积分：%d)",
    TowerSweepLimit = "扫荡次数不足",
    DailyTarget = "挑战 [60D594]招财猫[-]",
    TowerFastestTime = "%02d分%02d秒",
    NoRanks = "暂无排名",
    CurrentEctypeProgress = "当前副本进度(%d/%d)",
    FamilyEctypeTarget = "击败所有敌人",
},
Navigation = {
    ChangMapTip = "提示",
    ChangeMapInfo = "即将导航至地图%s，是否继续？",
	ChangeMapLineInfo = "即将导航至地图%s，%s线，是否继续？",
	ChangeLineInfo = "即将切换至%s线，是否继续？",
    ChangMapSure = "确定",
    ChangMapCancel = "取消",
},


RoleInfo = {
    DetailInfo = "详细信息",
    HideDetail = "关闭显示",
},

RoleInfo_Id="角色id: %s",
RoleInfo_Rename = "改个新名字啦",
RoleInfo_Typename = "请输入角色名字",
RoleInfo_copyidsuccessed="拷贝角色id成功",
RoleInfo_copynamesuccessed="复制角色名称成功",
RoleInfo_RenameInvalid ="您的名字中包含不合法字符",

Reward_Require_Star ="达到%d星可领取",
Revive_Tip="[FF0000]%s[-]秒后，自动回城安全复活",
Revive_CanNotRevive="无法原地复活",
Revive_VIP="VIP免费次数%s/%s",
Revive_ResurStone="化身X1",
Revive_Ingot="需要%s元宝",
Fly_NotOpen="自由飞行暂未开启，敬请期待",
Fly_LevelNotEnough="等级不足，%s级可开启飞行功能",
Fly_NotEnough="飞行符不足，请前往商城购买",
Fly_VIPNotEnough="您今日的飞行次数已用完,VIP1及以上可无限次飞行",
WorldBoss_Refresh="%s时%s分%s秒",
WorldBoss_Refreshed="已刷新",
WorldBoss_Over="已结束",
WorldBoss_NotBeKilled="线路%s（未击败）",
WorldBoss_BeKilled="线路%s（未刷新）",
WorldBoss_HasBeenKilled="线路%s（已击败）",
WorldBoss_LineTip="请选择线路或选择默认",
WorldBoss_SelectLine="选择线路",
WorldBoss_NoBoss="无BOSS可击败",
WorldBoss_Introduction="BOSS介绍",
Cornucopia_Title="灵晶兑换",
Cornucopia_Return="分解后返还",
Cornucopia_LingJing="灵晶X",
CornuCopia_NoEquip="未选择任何装备",
OpenTreasure_Count="%s秒后自动开启宝箱",
MultiEctype_OpenCondition="需要完成%s并达到%s级",
MultiEctype_SingleSignTip="您当前处于非组队状态，请选择单人报名",
MultiEctype_TeamSignTip="您当前处于组队状态，单人报名会离开队伍，是否继续报名?",
MultiEctype_NotLeader="您当前不是队长，不能报名",
MultiEctype_CancelSignTip="取消报名将会离开队伍，是否取消报名，点击是，则离开队伍",
MultiEctype_NeedToComplete="需要先完成副本%s",
MultiEctype_LessLevel= "您当前的等级不足，需要达到%s级",
MultiEctype_UseTimeExpire ="本日次数已用尽",
MultiEctype_Title="多人副本：%s",
MultiEctype_Easy="简单",
MultiEctype_Normal="普通",
MultiEctype_Hard="困难",
MultiEctype_Dot="·",
MultiEctype_Invite_World="发送到世界频道",
MultiEctype_Invite_Family="发送到家族频道",
MultiEctype_Invite_Message1="[FFD74C]%s开启[-]",
MultiEctype_Invite_Message2="[FA4926]【点击加入】[-]",
MultiEctype_CoolDown_Time="%s:%s后可再次发送",
MultiEctype_Message_Expire="该条信息已经过期",
CurrencyEctype_KillCat="成功击杀招财猫",

HPTip_NotEnough = "血瓶不足",
MPTip_NotEnough = "蓝药不足",
Family={
    Create={
        TagCreate="创建家族",
        HintInputFamilyName="请输入家族名称",
    },
    Fund={
        TagAddFunding="增资",
        TagStartFunding="发起众筹",
        TextCurState="\"%s\"已经募集%d/%d元宝",
        HintSuccess="众人齐心，其利断金！家族%s创建成功",
        HintFail="您参与的众筹家族已经超时",
        TagCancelFunding="撤资",
        TextCancelFunding="您已发起众筹，如果想要强行解散众筹需要扣除%d%%信用保证金的元宝，是否撤资？",
        TextNeedCancelFunding="您已发起众筹，如果想要加入其他家族或为其他家族出资需要先强行解散众筹，并扣除%d%%信用保证金的元宝，是否撤资？",
    },
	NoFamily = "您还没有家族，请先创建家族",
    TagConfirm="确定",
    TagCancel="取消",
    TagWarn="提示",
    TagKickout="踢出",
    TagLevel="%d级",
    TextAcceptApply="您确定要同意%s的加入家族申请么？",
    TextRejectApply="你确定要拒绝%s的加入家族申请么",
    TitleEditDeclaration="修改家族宣言",
    TitleEditPublicInfo="修改家族公告",
    TitleQuitFamily="是否退出家族",
    ContentQuitFamily="退出家族后，2小时内无法申请或创建家族\n前两次退出无此限制",
    ContentAppoint="您确定要任命%s为%s吗？",
    ContentKickout="您确定要将%s踢出家族吗？",
    ContentApplyFull="家族申请数量已达到上限",
    HasJoinOtherFamily="已经加入其它家族了",
    SendInviteFamily="已向对方发送加入家族邀请",
    ResponseInviteFamilySuccess="您已经加入%s家族",
    ResponseInviteFamilyOk="%s同意了加入您的家族",
    ResponseInviteFamilyFailed="%s拒绝了加入您的家族",
    ReceiveInviteFamily="%s邀请您加入%s家族",
    HintBeenKickout="非常抱歉，您已被踢出了家族",
    HintBeenAppoint="您已被任命为%s",
    HintBeenRelieve="您的%s职位已被免除",
    TitleLevelupMall="升级家族商店",
    ContentLevelupMall="确认消耗[00FF00]%d家族资金[-]将家族商店升级到[00FF00]%d级[-]吗？",
    NoEnoughFamilyMoney="家族资金不足",
    TitleLevelupSkill="学习技能",
    ContentLevelupSkill="确认消耗[00FF00]%d家族资金[-]学习\"[00FF00]%s[-]\"吗？",
    TitleLevelupSkillMax="升级技能上限",
    ContentLevelupSkillMax="确认消耗[00FF00]%d家族资金[-]将家族技能上限升级到[00FF00]%d级[-]吗？",
    TitleMallBuy="家族商店购买",
    ContentMallBuy="确认消耗[00FF00]%d帮贡[-]购买\"[00FF00]%s[-]\"吗",
    TitleGetLevelBonus="%d级家族福利",
	HintCreateFamilySuccess="恭喜教主，家族创建成功！",
	HintApplyAccepted="欢迎你加入家族%s!",
		HintSkillMaxLevelup="家族等级太低!",
		HintMallLimit="今日还可兑换%d次",
		ChangeLineForbid= "家族仙府内不能换线",
		FamilyEctypeTeamSame= "队伍成员需要都是本家族的",
		FamilyEctypeNeedTeam= "需要组队才能进入",
		FamilyEctypeNeedLeader= "只有队长可以使用",
		FamilyEctypeNeedTwoMore= "队伍人数至少为2人，方可进入",
		FamilyPartyInEctype= "当前正在副本中，无法传送到仙府",
		FamilyPrayReward= "家族建设度+%d\r\n家族资金值+%d",
		CannotSesApplyList= "只有教主、副教主、四大使者才能批准申请列表",
		CanSesApplyListEmpty= "目前没有任何申请哦 _(:3」∠)_",
    Log={
        Join="加入家族",
        Promote="被提升为%s",
        Quit="退出了家族",
        TransferChief="被任命为教主",
        FamilyLevelup="升到了%d级",
        Pray="烧香获得%d建设度",
        FeedBoss="培养神兽获得%d经验值",
        CreateFamily="创建了家族",
        MallLevelup="将家族商店升到了%d级",
        Kickout="被踢出了家族",
    },
    Party={
        Title        = "仙府聚宴",
        TitleLucky   = "仙府游商",
        TitleMission = "家族环任务",
        EnterNotify  = "教主已经开启仙府聚宴，是否传送到家族仙府？",
        PartyEnter   = "是否传送到家族仙府管家处？",
        LuckyEnter   = "和仙府广场上的游商对话后可以进入神秘商店，商店内会随机出现各种稀有材料。\r\n是否传送到仙府游商处？",
        MissionEnter = "是否传送到家族管理员处？",
        PartyEnd     = "今日仙府聚宴活动已经结束",
        PartyOpenNotify = "今日仙府聚宴活动已经开始",
        PartyOpenRe  = "今日仙府聚宴活动已经开启，正在召集中",
        ButtonOpen   = "开启",
        ButtonCall   = "召集教众",
        PartyOpenRe  = "今日仙府聚宴活动已经开启，召集教众号令已经发出！",
        ButtonOpen   = "开启",
        ButtonCall   = "召集教众",
        CanNotCall   = "召集申请发送后60s内无法再次发送召集申请",
        ButtonEnter  = "进入仙府",
        ButtonExist  = "退出仙府",
        ActivityTime = "%02d:%02d-%02d:%02d",
        Desc
         = "1、每天%02d:%02d-%02d:%02d、%02d:%02d-%02d:%02d由教主或副教主开启",
      },
},
Time={
    TagTime="%02d月%02d日 %02d:%02d",
    TimeCountDown="hh:mm:ss",
    TagFromNow="%d%s前",
    Year="年",
    Month="月",
    Day="天",
    Hour="小时",
    Min="分钟",
    Sec="秒",
    Online="在线",
    Timestamp="%d年%d月%d日",
},
Maimai = {
    GenderCall = {"他","她"},
    Apply = "[00CC00]%s[-]申请添加您为%s的[CCCC00]%s[-]",
    Accept = "[00CC00]%s[-]同意成为您的[CCCC00]%s[-]",
    Reject = "[00CC00]%s[-]拒绝成为您的[CCCC00]%s[-]",
    Delete = "[00CC00]%s[-]解除了和您的[CCCC00]%s[-] - [CCCC00]%s[-]关系",
    Menu = {"查看圈子","查看","送花","组队","私聊","删除","离婚"},
    AddMaimai = "添加",
    MaimaiBeKilled = "你的%s[ffd74c]%s[-]被[fa4926]%s[-]打成重伤！",
},
Marriage = {
    Propose                = "求婚",
    Divorce                = "离婚",
    ProposeOath            = "天长地久，白头偕老！",
    ProposeOathShow        = "您想对\"%s\"说：天长地久，白头偕老！（购买豪华彩礼后可自定义输入，少于%d字）",
    BeProposedOathShow     = "\"%s\"向你求婚，想对您说：%s",
    NoGift                 = "彩礼不足，请购买",
    RequireLevel           = "达到%d级，才能开启求婚功能",
    ProposeReRefusedFirst  = "您拒绝了对方的求婚",
    ProposeAgreeFirst      = "您同意了对方的求婚",
    ProposeReRefused       = "对方拒绝了您的求婚",
    ProposeAgree           = "对方同意了您的求婚",
    ProposeReAgree         = "恭喜您与\"%s\"结为伴侣",
    MarriageBroadcastManWoman   = "恭喜\"%s\"和\"%s\"结为伴侣，他对她说：%s",
    MarriageBroadcastWomanMan   = "恭喜\"%s\"和\"%s\"结为伴侣，她对他说：%s",
    MarriageBroadcastManMan     = "恭喜\"%s\"和\"%s\"结为伴侣，他对他说：%s",
    MarriageBroadcastWomanWoman = "恭喜\"%s\"和\"%s\"结为伴侣，她对她说：%s",
    GetGiftNormal   	     = "恭喜你获得结婚大礼包（普通）",
    GetGiftLuxurious   	   = "恭喜你获得结婚大礼包（豪华）",
    FriendWishButton       = "祝福",
    FriendWishMessage      = "您好，\"%s\"已与\"%s\"结为伴侣，祝福他们同时可获得\n[EEC900]%d金币[-]",
    FriendWishMessage1     = "恭喜您获得了%d%s",
    FriendWishMessage2     = "您的好友\"%s\"祝福了你们，您获得了%d%s和%d%s",
    DivorceDiscuss         = "您确定要离婚吗",
    DivorceButtonDiscuss   = "协议离婚",
    DivorceDiscussSend     = "您的协议离婚请求已经发送",
    ProposeDiscussSend     = "您的结婚请求已经发送",
    DivorceButtonBook      = "使用休书",
    DivorceDiscussRe       = "虽然我们曾经很相爱，但现在我想一个人默默走开，您的伴侣想要和您离婚。",
    DivorceRefuse          = "拒绝",
    DivorceAgree           = "同意",
    DivorceBook            = "您的伴侣拒绝和您离婚，您是否要使用休书？",
    DivorceBookBuy         = "您确定要花费%d元宝购买休书吗？",
    DivorceBookContent     = "因其未尽夫妻之责，故立此休书休之，此后各自婚嫁，永无争执。恐后无凭，自愿立此文约为照。",
    DivorceBookBuyButton   = "购买",
    DivorceDone            = "您与\"%s\"已经离婚",
    DivorceDoneName        = "您的伴侣",
    DivorceDiscussConfirm  = "您拒绝了对方的离婚请求",
} ,
TextColor = {
    [0] = "[FFFFFF]%s[-]",--白色
    [1] = "[00FF00]%s[-]",--绿色
    [2] = "[0000FF]%s[-]",--深蓝色
    [3] = "[9400D3]%s[-]",--基佬紫
    [4] = "[EEC900]%s[-]",--金黄色
    [5] = "[FF0000]%s[-]",--红色
},

Task_GameName = "青云志",
Task_Mainline = "主线",
Task_Branch = "支线",
Task_Family = "家族",
Task_AcceptTaskNum = "接取任务数量",
Task_NoTaskCanDo = "当前无任务可接，请提升角色等级。",
Task_NeedAddInFamily = "当前无任务可接，请先加入家族。",
Task_Family_NotInFamily = "非家族成员",

Task_GetReward = "领取奖励",
Task_Go = "前往",
Task_Finished = "任务已完成",
Task_FindNPC = "去找NPC",
Task_CommitTask = "交任务",
Task_AcceptTask = "接取任务",
Task_CompleteTask = "完成任务",
Task_UseSkill = "使用技能",
Task_PlayCG = "播放动画",
Task_CompleteEctype = "完成副本",
Task_GoToLocation = "到达地点",
Task_GoToNPCLocation = "护送NPC到达地点",
Task_Map = "地图",
Task_Min = "最小",
Task_Max = "最大",

Task_FamilyTask = "环任务",
Task_AcceptFamilyTask = "接取家族任务",
Task_TalkWithFamilyNPC = "与家族管理员商讨要事",
Task_GetTaskFromFamilyNPC = "请找家族管理员领取任务。",
Task_FinishedHighRewardFamilyTaskHint = "高额奖励任务已完成，继续执行请与家族管理员商谈。",
Task_QuickFinishFamilyTaskCost = "快速完成当前任务需要花费%s元宝",
Task_ClearFamilyTaskCost = "今日剩余任务数量%s\n自动完成剩余任务需花费%s元宝",
Task_FinishCountLimit = "当日任务次数已达上限",
Task_CancelFamilyTaskWarning = "放弃任务后需等待[FF0000]%02d:%02d[-]秒方可重新接取任务",
Task_WaitWhenCancelFamilyTask = "[FF0000]%02d:%02d[-]秒后可重新接取家族任务",


UnderGroundText = {
    PeaceMap = "地宫外不可PK",
    [1] = "你已进入和平模式，不会攻击其他玩家。",
    [2] = "你已进入家族模式，不会伤害家族和队伍成员。",
    [3] = "你已进入队伍模式，靠近你的队外玩家都会尝到失败的滋味。",
    Kill = "您挥一挥衣袖，带走了[fa4926]%s[-].",
    BeKilled = "您被[fa4926]%s[-]打成重伤，暂避锋芒!",
    RedNameColor = "[FF4A4A]",
},

ColorSuffix = "[-]",


CurrencyFlyText = {
    [10200001] = "[FFFF00]金币+%s[-]",
    [10200002] = "[FFFFFF]元宝+%s[-]",
    [10200003] = "[FFFFFF]绑定元宝+%s[-]",
    [10200004] = "[FFFFFF]灵晶+%s[-]",
    [10200005] = "[00FF00]经验+%s[-]",
    [10200006] = "[FFFFFF]造化值+%s[-]",
    [10200007] = "[FFFFFF]悟性值+%s[-]",
    [10200008] = "[FFFFFF]帮派贡献+%s[-]",
    [10200009] = "[FFFFFF]师门贡献+%s[-]",
    [10200010] = "[FFFFFF]战场声望+%s[-]",
    [10200011] = "[FFFFFF]竞技场声望+%s[-]",
    [10200012] = "[FFFFFF]伙伴积分+%s[-]",
    [10200013] = "[FFFFFF]法宝积分+%s[-]",
    [10200014] = "[FFFFFF]成就值+%s[-]",
    [10200015] = "[FFFFFF]个人帮贡值+%s[-]",
    [10200016] = "[FFFFFF]伙伴天赋值+%s[-]",
    [10200017] = "[FFFFFF]活力值+%s[-]",
},
Currency_GetLingJing="聚宝盆分解装备可获得灵晶",
Currency_GetShengWang="提升竞技场排名，可获得更多的声望",
Currency_GetZhanChang="提升竞技场排名，可获得更多的声望",

Paomadeng_Anneal="恭喜玩家“%s”将%s炼器等级提升到%s",
Paomadeng_Perfuse="恭喜玩家“%s”将%s灌注等级提升到%s",
Paomadeng_Evolve="恭喜玩家“%s”成功合成神器%s",
Paomadeng_PickCard="恭喜玩家“%s”通过招募获得%s",
Paomadeng_Talisman_StartLevel="恭喜玩家“%s”将%s提升到%s星",
Paomadeng_Pet_Awake="恭喜玩家“%s”将%s觉醒到%s级",
Paomadeng_LevelUp="恭喜玩家“%s”升级到%s级",
Paomadeng_IdolTitle="恭喜玩家“%s”获得偶像称号%s",
Paomadeng_IdolNewGuard="恭喜%s成为%s的守护者",
Paomadeng_IdolGuardOnLine="%s的守护者%s上线了",

Task_Wildcard_Unknow = "未定义",

Tournament_Apply_Button_NO = "报名",
Tournament_Apply_Button_YES = "已报名",
Tournament_State_Applied = "（已报名）",
Tournament_State_Can_Apply = "（当前可报名）",
Tournament_State_Cannot_Apply = "（当前不可报名）",
Tournament_Celebrity_Time_Format = "%Y年%m月%d日",
Tournament_Celebrity_Empty = "无",
Tournament_Reward_Title = "奖励详情",
Tournament_Reward_Rank =
{
    [1] = "冠军奖励：",
    [2] = "亚军奖励：",
    [3] = "季军奖励：",
    [4] = "四强奖励：",
    [8] = "八强奖励：",
    [16] = "十六强奖励：",
    [32] = "三十二奖励：",
    [64] = "进入决赛圈奖励：",
},
Tournament_Guess_Title = "七脉会武竞猜",
Tournament_Guess_Column_1 = "玩家",
Tournament_Guess_Column_2 = "战斗力",
Tournament_Guess_Column_3 = "当前票数",
Tournament_Guess_Column_4 = "",
Tournament_Guess_Confirm = "确定竞猜 %s 为七脉会武冠军吗？",
Tournament_Rounds = {
    "第一轮",
    "第二轮",
    "第三轮",
    "第四轮",
    "第五轮",
    "第六轮",
},
Tournament_Join_Confirm1 = "七脉会武活动已经开始，您这一轮的对手是 %s（战斗力：%d）请前往参加。（规定时间内不进入将会由系统自动代打）",
Tournament_Join_Confirm2 = "七脉会武活动已经开始，您这一轮轮空，直接进入下一轮。",
Tournament_Round_Remain_Time = "战斗将在%d秒后开始……",
Tournament_VS_Title = "对战信息",
Tournament_VS_Color_Win = "[ffff33]",
Tournament_VS_Color_LOSS = "[999999]",
Tournament_Fight_Win = "恭喜您在七脉会武中取得胜利，进入下一轮比赛，请做好准备迎战。",
Tournament_Fight_Lose = "很遗憾，您在七脉会武比赛中失败，请在七脉会武活动结束后，到邮件处领取您的奖励。",
Tournament_Enroll_Award = "报名即可获得 %s等丰厚奖励，门派冠军更能获得专属称谓，被众人膜拜！",
Tournament_Testimonials = "%s在本届七脉会武活动中获得了%s门派冠军，在名人堂中留下了浓墨重彩的一笔！",

Family_Boss_Level = "%d级",
Family_Boss_Evolution_Confirm = "确认消耗%d家族资金进化神兽 %s 么？\n（需要家族达到%d级，教主达到%d级）",
Family_Boss_Evolution_Fail_Exp = "经验不足，无法进化！",
Family_Boss_Evolution_Fail_Jop = "只有家族教主或副教主才能进化神兽！",
Family_Boss_Evolution_Fail_FamilyLevel = "家族等级到达%d级才能进化神兽！",
Family_Boss_Evolution_Fail_RoleLevel = "玩家等级到达%d级才能进化神兽！",
Family_Boss_Evolution_Fail_Max = "家族神兽已经满级！",
Family_Boss_Open_Confirm = "确认消耗%d家族资金开启挑战？",
Family_Boss_Open_Fail_FamilyMoney = "家族资金不足%d无法开启！",
Family_Boss_Open_Time = "每周%s刷新",
Family_Boss_Countdown_Time = "dd天 hh:mm:ss",
Family_Boss_Countdown_Open = "后可开始挑战",
Family_Boss_Countdown_Challenge = "后挑战结束",
Family_Boss_Train_Title = "培养神兽",
Family_Boss_Train_Gold = "金币培养",
Family_Boss_Train_Yuanbao = "元宝培养",
Family_Boss_Train_Get_Fund = "获得家族资金%d\n",
Family_Boss_Train_Get_Build = "获得家族建设度%d\n",
Family_Boss_Train_Get_Banggong = "获得个人帮贡%d\n",
Family_Boss_Train_Get_BossExp = "获得神兽经验值%d\n",
Family_Boss_Challenge_Confirm = "确定开始挑战家族神兽？",
Family_Boss_Challenge_Closed = "当前无法挑战家族神兽，活动还未开启！",
Family_Boss_Challenge_Not_Ready = "未到活动时间，请于当日20：00-21：00前往挑战",
Family_Boss_Launch_Notice = "家族神兽挑战还有%d分钟开启！",
Family_Boss_Not_Open = "前往培养神兽",
Family_Boss_Award_Title = "挑战%s奖励",
Family_Boss_Award_Rank = {
    "伤害输出冠军奖励",
    "伤害输出亚军奖励",
    "伤害输出季军奖励",
    },
Family_Boss_Award_Drop = "参与输出奖励",
Family_Boss_Award_Last = "最后一击奖励",
Family_Boss_Award_Lucky = "幸运一击奖励",
Family_Boss_Train_Add_Fund = "家族资金+%d",
Family_Boss_Train_Add_Build = "家族建设度+%d",

Liveness = {
	TagScore = "%d积分",
},
Network_ReceiveFailed = "网络连接已经断开",

TeamFight = {
    StartMatching = "开始匹配",
    CancelMatching = "取消匹配",
    SuccessMatching = "报名成功，正在为你匹配天下会武活动",
    Level = "等级：",
    PrepareTime = "剩余匹配时间%s秒 ……",
    HigherLevel = "%s级以上",

    ScoreOfUs = "我方比分：%s",
    ScoreOfEnemy = "敌方比分：%s",
    ScoreEndCondition = "率先达到%s分的一方获胜",
    OverTime = "天下会武匹配超时。",
    Failed = "天下会武匹配失败。",
    Receive = "领取",
    Rewards = "奖励",
    BattleMsgInfo = "%s 击杀了 %s",
},

HeroBook = {
    OpenLevel = "（%s级开启）",
    Refresh_Success = "刷新成功",
    Refresh_CostMoney = "刷新将花费%s元宝，是否继续？",
},

GuardTower ={
    RuneCount = "获得符咒：%s",
    OpenTime = "每天%s-%s",
    LimitTime = "%s分钟",
    UnLockLevel = "%s级开启",
    MatchStart = "开始匹配",
    MatchEnd = "取消匹配",
    MatchError = "匹配失败",
    NotLeader = "您当前不是队长，不能匹配",
    UILabel_Level = "等级：%s",
    UILabel_Matching = "匹配中……",
    UILabel_Matching_Done = "匹配成功",
    UILabel_LastTime = "剩余匹配时间 %s秒……",
    UILabel_LastTime2 = "进入副本倒计时 %s秒……",
    UILabel_LastTime3 = "mm分ss秒后才可以重新匹配",
    SettingInputDefault = "请设置所要匹配的最低战力",

    Setting = "设置",
    SettingInfo = "不匹配战斗力低于XXXX的玩家\n(设置战斗力不高于玩家自身战斗力)",
    MinPower = "不能超过队伍中成员的最低战斗力",
    SendMsg = "血战青云（%s-%s）[ffd74c]【点击前往】[-]",
    SendError_MatchingState = "当前状态下不能参与匹配",
    SendError_Level = "玩家等级不匹配",
    SendError_Times = "血战青云剩余奖励次数为0",
    Rewards = "奖励",
    Confirm = "确定",
    Cancle = "取消",
},

mapping = {
    concatStr =  { "服","-【","】","点击选服"},
    serverState = {"[00CC00]畅通[-]   ","[CC0000]爆满[-]   ","[808080]维护[-]   "},
},

Login = {
    DeleteRole = "确定删除角色?",
},

CameraFreeMode = "您已切换到自由视角模式",
CameraLockMode = "您已切换到固定视角模式",

HideRolesText = {
    "显示周围玩家名字和模型",
    "屏蔽周围玩家名字",
    "屏蔽周围玩家名字和模型",
},

HideUIText = "已屏蔽所有UI，双击屏幕可以呼出UI",

Activity_AttackCity_Time = "每周%s%02d:%02d",
Activity_AttackCity_RegisterTime = "每周%s%02d:%02d-%02d:%02d",
WeekCapitalForm = {"一","二","三","四","五","六","日"},
Activity_AttackCity_Register = "报名",
Activity_AttackCity_HasRegistered = "已报名",
Activity_AttackCity_JoinIn = "进入",
Activity_AttackCity_NotRegister = "未报名",
Activity_AttackCity_ActBeginTip = "兽妖攻城活动即将开始，是否前往参加？",
Activity_AttackCity_Attack = "击败",
Activity_AttackCity_Target = "出现怪物",
Activity_AttackCity_Reward = ",获得丰厚掉落奖励",
Activity_ActivityExp_Open = "进行中",
Activity_ActivityExp_Close = "今日活动已结束",
Activity_ActivityExp_NotOpen = "未到活动时间",
Activity_ActivityExp_Num = "只",

Err_KickByAnotherPlayer = "账号在其他设备登录。",
}
